ATY Weapon Realism draws the weapons and props in a player's inventory on their body and turns every vehicle into visible storage. Pistols sit in holsters or tucked in the back waistband, rifles are slung or crossed on the back, a guitar hangs from the shoulder — then walk to a car, put items in the trunk, on a seat or on the dashboard and see them right where they lie.
FEATURES
- Gear On The Body (Holsters, Back Waistband, Slings, Crossed Rifles, Guitar, 112 Vanilla Weapons)
- Male & Female Fitting (Every Weapon Rests Flush On The Body, Calibrated Per Slot)
- Carry Styles (Police Holster By Job Or Holster Clothing, Civilian Back Waistband, Player Choice With /carry)
- Personal Fine-Tune (Nudge Each Piece Within Safe Limits, Seen By Everyone)
- Clothing Awareness (Vest & Bag Push Back Items Out, Duty Belt Stops Double Pistols)
- Attachments & Tint Shown On The Weapon, Held Weapon Hidden From The Body
- Persistent Vehicle Storage Keyed By Plate (Trunk, Passenger Seat, Rear Seats, Dashboard)
- Automatic Packing By Size (Nothing Goes In When It Is Full)
- One "Look Inside" Screen (Hover To Take, Pick From Your Gear To Put, Stays Open Until You Close It)
- Interior Free Camera (Moves Between Preset Viewpoints, Never Leaves The Car)
- Trunk Camera Tilt (Preset Angles, Never Blocked By The Lid)
- Seat Blocking (A Seat Holding An Item Cannot Be Sat In)
- Ride-Along Gear (Back Gear Shows In The Car While You Sit, Returns To Your Body When You Leave)
- World-Anchored Prompt & Trunk Open/Close (NUI Prompt Or Target, Respects Locks & Open Doors)
- Admin Panel (Live Placement Preview, Per-Item Rules, Carry Rules, Vehicle Storage Browser)
- Per-Model Layout Editor (/wrlayout For Seat, Trunk & Camera Fixes)
- Server-Authoritative With Duplication Checks On Every Put & Take
- Optimized (resmon 0.00–0.02 ms In Testing)
- English & Turkish Interfaces (EN/TR)
- QBCore / ESX Via aty_lib
SUPPORT
- Discord
- Contact Directly via Discord: @atiysu
tags: weapons, realism, vehicle, inventory, qbcore, esx
type: escrow
FiveM Weapon Realism
ATY Weapon Realism draws the weapons and props in a player's inventory on their body and turns every vehicle into visible storage. Pistols sit in holsters or tucked in the back waistband, rifles are slung or crossed on the back, a guitar hangs from the shoulder — then walk to a car, put items in the trunk, on a seat or on the dashboard and see them right where they lie.
FEATURES
- Gear On The Body (Holsters, Back Waistband, Slings, Crossed Rifles, Guitar, 112 Vanilla Weapons)
- Male & Female Fitting (Every Weapon Rests Flush On The Body, Calibrated Per Slot)
- Carry Styles (Police Holster By Job Or Holster Clothing, Civilian Back Waistband, Player Choice With /carry)
- Personal Fine-Tune (Nudge Each Piece Within Safe Limits, Seen By Everyone)
- Clothing Awareness (Vest & Bag Push Back Items Out, Duty Belt Stops Double Pistols)
- Attachments & Tint Shown On The Weapon, Held Weapon Hidden From The Body
- Persistent Vehicle Storage Keyed By Plate (Trunk, Passenger Seat, Rear Seats, Dashboard)
- Automatic Packing By Size (Nothing Goes In When It Is Full)
- One "Look Inside" Screen (Hover To Take, Pick From Your Gear To Put, Stays Open Until You Close It)
- Interior Free Camera (Moves Between Preset Viewpoints, Never Leaves The Car)
- Trunk Camera Tilt (Preset Angles, Never Blocked By The Lid)
- Seat Blocking (A Seat Holding An Item Cannot Be Sat In)
- Ride-Along Gear (Back Gear Shows In The Car While You Sit, Returns To Your Body When You Leave)
- World-Anchored Prompt & Trunk Open/Close (NUI Prompt Or Target, Respects Locks & Open Doors)
- Admin Panel (Live Placement Preview, Per-Item Rules, Carry Rules, Vehicle Storage Browser)
- Per-Model Layout Editor (/wrlayout For Seat, Trunk & Camera Fixes)
- Server-Authoritative With Duplication Checks On Every Put & Take
- Optimized (resmon 0.00–0.02 ms In Testing)
- English & Turkish Interfaces (EN/TR)
- QBCore / ESX Via aty_lib
SUPPORT
- Discord
- Contact Directly via Discord: @atiysu
tags: weapons, realism, vehicle, inventory, qbcore, esx
type: escrow