ATY Inventory turns a FiveM inventory from a static grid of icons into a server-owned economy. Every item is a real object — a pistol with its own serial number, attachments and wear, a burger with a freshness clock ticking down to spoiled, an ID card that refuses to be dropped or traded away. Search a corpse, pick a lock on a stash, invite another player to a trade table, drag a rifle into a case and watch its condition travel with it. None of it is decided on the client.
Built on a Vue 3 NUI with a fully server-authoritative backend: every drag, split, stack, craft and trade is re-validated on the server against the same item definitions it enforces everywhere else, every change is written to a ledger, and a built-in integrity auditor flags drift between what the server says a player has and what is actually in their pockets.
FEATURES
- Slot-Based, Server-Authoritative Core (Every Drag, Split, Trade And Craft Re-Validated Server-Side, Never Trusted From The Client)
- Item Identity System (Serial Numbers, Ownership History, Bind Rules That Stop An ID Card Or Weapon Licence From Being Dropped Or Traded Away)
- Weapon Depth (Attachments, Tints, Serial Trace, Per-Shot Durability Wear, Special Ammunition Types)
- Freshness & Decay (Consumables Spoil On A Real Clock, Tools And Armor Wear Down And Can Break)
- Interaction Suite (Search Corpses, Loot And Rob Other Players, Pick Locks On Stashes)
- Clothing & Wear (Toggleable Character View, Wearable Items Bound To Ped Variation Slots, Armour Included)
- Player Trading (Invite-Accept Trade Table, Both Sides Confirm Before Anything Changes Hands)
- Crafting System (Recipe-Based, Ships With 9 Ready Recipes)
- Placeable Items (Traffic Cones, Road Barriers, Radios And Toolboxes Set Down In The World)
- Admin Panel (12 Tabs — Players, Containers, Ledger, Integrity, Economy, Definitions, Settings, Shops, Stashes, Recipes, Airdrops, Migration)
- Ledger & Integrity Auditor (Every Change Recorded, Drift Between Server State And A Player's Actual Items Flagged Automatically)
- Migration Wizard (Dry Run, Backup And Restore — Import An Existing Inventory Save Without Losing A Single Item)
- Airdrops (Scheduled Or Triggered Drops With Configurable Loot Tables)
- Discord & Economy Logging (Webhook Logging, Economy Reports, Automatic Gain Alerts On Suspicious Spikes)
- qb-core PlayerData Mirror (Scripts That Still Read PlayerData.items Directly Keep Working, Synced On Every Change)
- 10 Localized Interfaces (English Plus German, Spanish, French, Italian, Dutch, Polish, Portuguese, Russian And Czech)
- Optimized Framework & Sync Architecture (QBCore / ESX Via aty_lib, qb-target / ox_target)
SUPPORT
- Discord
- Contact Directly via Discord: @atiysu
tags: inventory, qbcore, esx, admin, economy
type: escrow
FiveM Inventory & In-game Editor (Escrow)
ATY Inventory turns a FiveM inventory from a static grid of icons into a server-owned economy. Every item is a real object — a pistol with its own serial number, attachments and wear, a burger with a freshness clock ticking down to spoiled, an ID card that refuses to be dropped or traded away. Search a corpse, pick a lock on a stash, invite another player to a trade table, drag a rifle into a case and watch its condition travel with it. None of it is decided on the client.
Built on a Vue 3 NUI with a fully server-authoritative backend: every drag, split, stack, craft and trade is re-validated on the server against the same item definitions it enforces everywhere else, every change is written to a ledger, and a built-in integrity auditor flags drift between what the server says a player has and what is actually in their pockets.
FEATURES
- Slot-Based, Server-Authoritative Core (Every Drag, Split, Trade And Craft Re-Validated Server-Side, Never Trusted From The Client)
- Item Identity System (Serial Numbers, Ownership History, Bind Rules That Stop An ID Card Or Weapon Licence From Being Dropped Or Traded Away)
- Weapon Depth (Attachments, Tints, Serial Trace, Per-Shot Durability Wear, Special Ammunition Types)
- Freshness & Decay (Consumables Spoil On A Real Clock, Tools And Armor Wear Down And Can Break)
- Interaction Suite (Search Corpses, Loot And Rob Other Players, Pick Locks On Stashes)
- Clothing & Wear (Toggleable Character View, Wearable Items Bound To Ped Variation Slots, Armour Included)
- Player Trading (Invite-Accept Trade Table, Both Sides Confirm Before Anything Changes Hands)
- Crafting System (Recipe-Based, Ships With 9 Ready Recipes)
- Placeable Items (Traffic Cones, Road Barriers, Radios And Toolboxes Set Down In The World)
- Admin Panel (12 Tabs — Players, Containers, Ledger, Integrity, Economy, Definitions, Settings, Shops, Stashes, Recipes, Airdrops, Migration)
- Ledger & Integrity Auditor (Every Change Recorded, Drift Between Server State And A Player's Actual Items Flagged Automatically)
- Migration Wizard (Dry Run, Backup And Restore — Import An Existing Inventory Save Without Losing A Single Item)
- Airdrops (Scheduled Or Triggered Drops With Configurable Loot Tables)
- Discord & Economy Logging (Webhook Logging, Economy Reports, Automatic Gain Alerts On Suspicious Spikes)
- qb-core PlayerData Mirror (Scripts That Still Read PlayerData.items Directly Keep Working, Synced On Every Change)
- 10 Localized Interfaces (English Plus German, Spanish, French, Italian, Dutch, Polish, Portuguese, Russian And Czech)
- Optimized Framework & Sync Architecture (QBCore / ESX Via aty_lib, qb-target / ox_target)
SUPPORT
- Discord
- Contact Directly via Discord: @atiysu
tags: inventory, qbcore, esx, admin, economy
type: escrow