ATY Gunsmith turns weapons into a full customization platform. Paint a skin on a real canvas and watch it land on the weapon standing in front of you — patterns, decals, text, freehand brush, even animated galaxies and molten lava that keep moving while you hold the gun. Hand the spec to any AI chat and it writes a design back. Then run your entire server's weapon balance from a lab with staged deploys and one-click rollback.
Built on a Vue 3 NUI with a fully server-authoritative backend: the client never decides what is legal, and every layer, colour, text string and image URL is re-validated on the server before it reaches a weapon.
FEATURES
- Live Skin Studio (Real Canvas Editor, Layer Stack, Instant Preview On The Weapon Itself)
- 22 Procedural Patterns, 8 Of Them Animated (Galaxy, Plasma, Lava, Electric Arc, Energy Pulse, Code Rain, Holographic, Sonar)
- Full Layer Toolset (Fill, Pattern, Decal, Text With Outline, Freehand Brush, Eraser, Move, External Image & Animated GIF)
- AI Design Generation (Builds A Self-Contained Prompt For Any Chat Model — No API Key, No Server Cost, No Setup)
- Template Gallery & Personal Library (26 Ready-Made Designs, Save Your Own, Share Any Design As A Portable Code)
- Weapon Balance Lab (Live weapons.meta Patching, Staged Changes, Versioned Deploy And One-Click Rollback)
- Shooting Range (Test Damage, Recoil And Spread Before A Balance Change Goes Live)
- Attachment & Tint Workshop (Components, Tints And Liveries, Persisted Per Individual Weapon)
- Per-Weapon Identity (Serial Numbers, Ownership History, Kill Counter — Survives Inventory Moves And Trades)
- Placeable Workbenches (Built In-Game, Bound To Person / Job / Grade, Separate Access And Weapon Spawn Points)
- Moderation Queue (Optional And Config-Gated, Review Player Designs Before They Reach The Server)
- Showcase Scene (Floating Weapons With Depth-Of-Field Background For Cover Art And Screenshots)
- Local Art Pool (Drop Artwork Into A Folder — No Code Change, 12 Patterns And 21 Decals Included)
- In-Game Admin Suite (Aim-To-Place Workbenches, Moderation Panel, Balance Deploy, Full CRUD)
- Server-Authoritative Validation (Per-Layer Schema Checks, HTTPS Image Allow-List, Rate Limits, Content Filter Hook)
- Hook-Based Economy (Price Per Change, Payment And Permission Callbacks — Wire It To Any Economy)
- Polished Turkish & English Localized Interfaces (TR/EN)
- Optimized Framework & Sync Architecture (QBCore / ESX via aty_lib, qb-target / ox_target)
SUPPORT
- Discord
- Contact Directly via Discord: @atiysu
tags: weapon, skins, customization, qbcore, esx
type: escrow
FiveM Weapon Editor (Escrow)
ATY Gunsmith turns weapons into a full customization platform. Paint a skin on a real canvas and watch it land on the weapon standing in front of you — patterns, decals, text, freehand brush, even animated galaxies and molten lava that keep moving while you hold the gun. Hand the spec to any AI chat and it writes a design back. Then run your entire server's weapon balance from a lab with staged deploys and one-click rollback.
Built on a Vue 3 NUI with a fully server-authoritative backend: the client never decides what is legal, and every layer, colour, text string and image URL is re-validated on the server before it reaches a weapon.
FEATURES
- Live Skin Studio (Real Canvas Editor, Layer Stack, Instant Preview On The Weapon Itself)
- 22 Procedural Patterns, 8 Of Them Animated (Galaxy, Plasma, Lava, Electric Arc, Energy Pulse, Code Rain, Holographic, Sonar)
- Full Layer Toolset (Fill, Pattern, Decal, Text With Outline, Freehand Brush, Eraser, Move, External Image & Animated GIF)
- AI Design Generation (Builds A Self-Contained Prompt For Any Chat Model — No API Key, No Server Cost, No Setup)
- Template Gallery & Personal Library (26 Ready-Made Designs, Save Your Own, Share Any Design As A Portable Code)
- Weapon Balance Lab (Live weapons.meta Patching, Staged Changes, Versioned Deploy And One-Click Rollback)
- Shooting Range (Test Damage, Recoil And Spread Before A Balance Change Goes Live)
- Attachment & Tint Workshop (Components, Tints And Liveries, Persisted Per Individual Weapon)
- Per-Weapon Identity (Serial Numbers, Ownership History, Kill Counter — Survives Inventory Moves And Trades)
- Placeable Workbenches (Built In-Game, Bound To Person / Job / Grade, Separate Access And Weapon Spawn Points)
- Moderation Queue (Optional And Config-Gated, Review Player Designs Before They Reach The Server)
- Showcase Scene (Floating Weapons With Depth-Of-Field Background For Cover Art And Screenshots)
- Local Art Pool (Drop Artwork Into A Folder — No Code Change, 12 Patterns And 21 Decals Included)
- In-Game Admin Suite (Aim-To-Place Workbenches, Moderation Panel, Balance Deploy, Full CRUD)
- Server-Authoritative Validation (Per-Layer Schema Checks, HTTPS Image Allow-List, Rate Limits, Content Filter Hook)
- Hook-Based Economy (Price Per Change, Payment And Permission Callbacks — Wire It To Any Economy)
- Polished Turkish & English Localized Interfaces (TR/EN)
- Optimized Framework & Sync Architecture (QBCore / ESX via aty_lib, qb-target / ox_target)
SUPPORT
- Discord
- Contact Directly via Discord: @atiysu
tags: weapon, skins, customization, qbcore, esx
type: escrow